Simply put all your movies to load and the corresponding
levels in the array moviearray. Remember: If you don\'t
want the loaded clips to start immediatly after beeing
loaded,
you have to place a stop action in the first
frame of the movie.
frame 1:
//provide a list with all your movies to
load and the levels to load into
moviearray = new Array("movie1.swf",1,"movie2.swf",2,"movie3.swf",3);
//set the index of the
first movie to load
actMovieIdx = 0;
frame 2:
// get the next moviename and level
moviename =
moviearray[actMovieIdx++];
movielevel = moviearray[actMovieIdx++];
// load the given movie
loadMovieNum(moviename,
movielevel);
frame 3:
// nothing in here
frame 4:
//get the actual loaded bytes
actBytes = eval("_level" add
movielevel).getBytesLoaded() || 0;
// get the total bytes to load
totBytes = eval("_level" add movielevel).getBytesTotal() ||
100;
// calculate the percentage loaded
percent = Math.round(actBytes * 100 / totBytes);
if( totBytes - actBytes >
10){//more bytes available, keep on loading
gotoAndPlay(3);
} else if(actMovieIdx < moviearray.length){//if we got more movies
to load
gotoAndPlay(2);
} // else go to frame 5
frame 5:
// ready, go - here starts your movie
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